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Qoole for Quake
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3.QLE
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Text File
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1997-09-04
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11KB
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261 lines
// QOOLE
// Brushes: 13
// Entities: 0
// Objects: 20
{ // Brush 0
( 0.0 7.999999 0.0 ) ( 500.0 8.000056 0.0 ) ( 0.0 7.999999 500.0 ) *water1 0 0 0 1.00 1.00
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( 0.0 0.0 3.183207 ) ( 0.0 500.0 3.183207 ) ( 500.0 0.0 3.183185 ) *water1 0 0 0 1.00 1.00
( -2.999994 0.0 0.0 ) ( -3.000493 500.0 0.0 ) ( -2.999821 0.0 500.0 ) *water1 0 0 0 1.00 1.00
( 1.688986 0.0 0.0 ) ( 343.914703 0.0 364.529266 ) ( 1.689664 500.0 0.0 ) *water1 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 0.0 8.000001 0.0 ) ( 500.0 8.000057 0.0 ) ( 0.0 8.000001 500.0 ) *water1 0 0 0 1.00 1.00
( 0.0 -7.999999 0.0 ) ( 0.0 -7.999999 500.0 ) ( 500.0 -7.999924 0.0 ) *water1 0 0 0 1.00 1.00
( 2.999995 0.0 0.0 ) ( 2.999804 0.0 500.0 ) ( 2.999897 500.0 0.0 ) *water1 0 0 0 1.00 1.00
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( -1.688985 0.0 0.0 ) ( -1.689901 500.0 0.0 ) ( -343.914642 0.0 364.529297 ) *water1 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 0.0 8.0 0.0 ) ( 500.0 8.000057 0.0 ) ( 0.0 8.0 500.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 7.000002 ) ( 0.0 500.0 7.000002 ) ( 500.0 0.0 7.000024 ) *water1 0 0 0 1.00 1.00
( 0.0 -8.0 0.0 ) ( 0.0 -8.0 500.0 ) ( 500.0 -7.999925 0.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 16.301451 ) ( 0.0 500.0 16.300917 ) ( 366.1091 0.0 356.836517 ) *water1 0 0 0 1.00 1.00
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( 0.0 0.0 -7.816793 ) ( 500.0 0.0 -7.816815 ) ( 0.0 500.0 -7.816793 ) *water1 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( 0.0 8.000003 0.0 ) ( 500.0 8.00006 0.0 ) ( 0.0 8.000003 500.0 ) *water1 0 0 0 1.00 1.00
( 8.999997 0.0 0.0 ) ( 8.999867 0.0 500.0 ) ( 8.9999 500.0 0.0 ) *water1 0 0 0 1.00 1.00
( 0.0 -7.999996 0.0 ) ( 0.0 -7.999996 500.0 ) ( 500.0 -7.999921 0.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 12.558822 ) ( 0.0 500.0 12.557955 ) ( 366.109222 0.0 -327.976105 ) *water1 0 0 0 1.00 1.00
( -8.000002 0.0 0.0 ) ( -8.00056 500.0 0.0 ) ( -8.000084 0.0 500.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 -11.343753 ) ( 500.0 0.0 -11.343775 ) ( 0.0 500.0 -11.343753 ) *water1 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( 0.0 7.999998 0.0 ) ( 500.0 8.000055 0.0 ) ( 0.0 7.999998 500.0 ) *water1 0 0 0 1.00 1.00
( -6.999996 0.0 0.0 ) ( -7.000555 500.0 0.0 ) ( -6.999886 0.0 500.0 ) *water1 0 0 0 1.00 1.00
( 0.0 -8.000003 0.0 ) ( 0.0 -8.000003 500.0 ) ( 500.0 -7.999928 0.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 12.698515 ) ( 0.0 500.0 12.697981 ) ( 366.10907 0.0 353.233612 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 7.183198 ) ( 0.0 500.0 7.183198 ) ( 500.0 0.0 7.18322 ) *water1 0 0 0 1.00 1.00
( 10.000003 0.0 0.0 ) ( 10.000064 0.0 500.0 ) ( 9.999966 500.0 0.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 -9.343761 ) ( 500.0 0.0 -9.34374 ) ( 0.0 500.0 -9.343761 ) *water1 0 0 0 1.00 1.00
} // Brush 4
{ // Brush 5
( 0.0 7.999999 0.0 ) ( 500.0 8.000056 0.0 ) ( 0.0 7.999999 500.0 ) *water1 0 0 0 1.00 1.00
( 0.0 -8.000001 0.0 ) ( 0.0 -8.000001 500.0 ) ( 500.0 -7.999926 0.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 3.183207 ) ( 0.0 500.0 3.183207 ) ( 500.0 0.0 3.183185 ) *water1 0 0 0 1.00 1.00
( -2.999994 0.0 0.0 ) ( -3.000493 500.0 0.0 ) ( -2.999821 0.0 500.0 ) *water1 0 0 0 1.00 1.00
( 1.688986 0.0 0.0 ) ( 343.914703 0.0 364.529266 ) ( 1.689664 500.0 0.0 ) *water1 0 0 0 1.00 1.00
} // Brush 5
{ // Brush 6
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( 0.0 -7.999999 0.0 ) ( 0.0 -7.999999 500.0 ) ( 500.0 -7.999924 0.0 ) *water1 0 0 0 1.00 1.00
( 2.999995 0.0 0.0 ) ( 2.999804 0.0 500.0 ) ( 2.999897 500.0 0.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 3.183206 ) ( 0.0 500.0 3.183206 ) ( 500.0 0.0 3.183184 ) *water1 0 0 0 1.00 1.00
( -1.688985 0.0 0.0 ) ( -1.689901 500.0 0.0 ) ( -343.914642 0.0 364.529297 ) *water1 0 0 0 1.00 1.00
} // Brush 6
{ // Brush 7
( 0.0 8.0 0.0 ) ( 500.0 8.000057 0.0 ) ( 0.0 8.0 500.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 7.000002 ) ( 0.0 500.0 7.000002 ) ( 500.0 0.0 7.000024 ) *water1 0 0 0 1.00 1.00
( 0.0 -8.0 0.0 ) ( 0.0 -8.0 500.0 ) ( 500.0 -7.999925 0.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 16.301451 ) ( 0.0 500.0 16.300917 ) ( 366.1091 0.0 356.836517 ) *water1 0 0 0 1.00 1.00
( 17.999985 0.0 0.0 ) ( 17.999794 0.0 500.0 ) ( 17.999887 500.0 0.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 -7.816793 ) ( 500.0 0.0 -7.816815 ) ( 0.0 500.0 -7.816793 ) *water1 0 0 0 1.00 1.00
} // Brush 7
{ // Brush 8
( 0.0 8.000003 0.0 ) ( 500.0 8.00006 0.0 ) ( 0.0 8.000003 500.0 ) *water1 0 0 0 1.00 1.00
( 8.999997 0.0 0.0 ) ( 8.999867 0.0 500.0 ) ( 8.9999 500.0 0.0 ) *water1 0 0 0 1.00 1.00
( 0.0 -7.999996 0.0 ) ( 0.0 -7.999996 500.0 ) ( 500.0 -7.999921 0.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 12.558822 ) ( 0.0 500.0 12.557955 ) ( 366.109222 0.0 -327.976105 ) *water1 0 0 0 1.00 1.00
( -8.000002 0.0 0.0 ) ( -8.00056 500.0 0.0 ) ( -8.000084 0.0 500.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 -11.343753 ) ( 500.0 0.0 -11.343775 ) ( 0.0 500.0 -11.343753 ) *water1 0 0 0 1.00 1.00
} // Brush 8
{ // Brush 9
( 0.0 7.999998 0.0 ) ( 500.0 8.000055 0.0 ) ( 0.0 7.999998 500.0 ) *water1 0 0 0 1.00 1.00
( -6.999996 0.0 0.0 ) ( -7.000555 500.0 0.0 ) ( -6.999886 0.0 500.0 ) *water1 0 0 0 1.00 1.00
( 0.0 -8.000003 0.0 ) ( 0.0 -8.000003 500.0 ) ( 500.0 -7.999928 0.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 12.698515 ) ( 0.0 500.0 12.697981 ) ( 366.10907 0.0 353.233612 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 7.183198 ) ( 0.0 500.0 7.183198 ) ( 500.0 0.0 7.18322 ) *water1 0 0 0 1.00 1.00
( 10.000003 0.0 0.0 ) ( 10.000064 0.0 500.0 ) ( 9.999966 500.0 0.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 -9.343761 ) ( 500.0 0.0 -9.34374 ) ( 0.0 500.0 -9.343761 ) *water1 0 0 0 1.00 1.00
} // Brush 9
{ // Brush 10
( 8.0 0.0 0.0 ) ( 8.000022 0.0 500.0 ) ( 7.999962 500.0 0.0 ) *water1 0 0 0 1.00 1.00
( -8.0 0.0 0.0 ) ( -8.000439 500.0 0.0 ) ( -8.000066 0.0 500.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 -48.0 ) ( 500.0 0.0 -48.000023 ) ( 0.0 500.0 -48.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 48.0 ) ( 0.0 500.0 48.0 ) ( 500.0 0.0 47.999977 ) *water1 0 0 0 1.00 1.00
( 0.0 8.0 0.0 ) ( 500.0 8.000082 0.0 ) ( 0.0 8.0 500.0 ) *water1 0 0 0 1.00 1.00
( 0.0 -8.0 0.0 ) ( 0.0 -8.0 500.0 ) ( 500.0 -8.000044 0.0 ) *water1 0 0 0 1.00 1.00
} // Brush 10
{ // Brush 11
( 8.0 0.0 0.0 ) ( 8.000022 0.0 500.0 ) ( 7.999962 500.0 0.0 ) *water1 0 0 0 1.00 1.00
( -8.0 0.0 0.0 ) ( -8.000439 500.0 0.0 ) ( -8.000066 0.0 500.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 -48.0 ) ( 500.0 0.0 -48.000023 ) ( 0.0 500.0 -48.0 ) *water1 0 0 0 1.00 1.00
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( 0.0 -8.0 0.0 ) ( 0.0 -8.0 500.0 ) ( 500.0 -8.000044 0.0 ) *water1 0 0 0 1.00 1.00
} // Brush 11
{ // Brush 12
( 8.0 0.0 0.0 ) ( 8.000022 0.0 500.0 ) ( 7.999962 500.0 0.0 ) *water1 0 0 0 1.00 1.00
( -8.0 0.0 0.0 ) ( -8.000439 500.0 0.0 ) ( -8.000066 0.0 500.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 -48.0 ) ( 500.0 0.0 -48.000023 ) ( 0.0 500.0 -48.0 ) *water1 0 0 0 1.00 1.00
( 0.0 0.0 48.0 ) ( 0.0 500.0 48.0 ) ( 500.0 0.0 47.999977 ) *water1 0 0 0 1.00 1.00
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( 0.0 -8.0 0.0 ) ( 0.0 -8.0 500.0 ) ( 500.0 -8.000044 0.0 ) *water1 0 0 0 1.00 1.00
} // Brush 12
{ // Object 0 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 1, 2, 3, 7, 14, 16, 18
} // Object 0
{ // Object 1 :
Position: (15.420288, -0.000006, -20.64513)
Orientation (rad): (0.0, 0.0, 1.570796)
Scale: (1.032257, 1.0, 0.903229)
Brush: 0
} // Object 1
{ // Object 2 :
Position: (15.420288, -0.000006, -43.354786)
Orientation (rad): (0.0, 0.0, 1.570796)
Scale: (1.032257, 1.0, 0.903229)
Brush: 1
} // Object 2
{ // Object 3 :
Position: (3.678375, -0.000006, -31.999958)
Orientation (rad): (0.0, 0.0, 1.570796)
Scale: (1.032257, 1.0, 0.903229)
Objects: 4, 5, 6
} // Object 3
{ // Object 4 :
Position: (-4.0, 0.0, 24.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 2
} // Object 4
{ // Object 5 :
Position: (22.0, 0.0, 11.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 3
} // Object 5
{ // Object 6 :
Position: (-24.0, 0.0, 9.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 4
} // Object 6
{ // Object 7 :
Position: (17.523163, -0.000006, 32.000042)
Orientation (rad): (0.0, 0.0, -3.141593)
Scale: (1.0, 1.0, 1.0)
Objects: 8, 9, 10
} // Object 7
{ // Object 8 :
Position: (2.102905, 0.0, -11.354826)
Orientation (rad): (0.0, 0.0, -1.570796)
Scale: (1.032257, 1.0, 0.903229)
Brush: 5
} // Object 8
{ // Object 9 :
Position: (2.102905, 0.0, 11.354828)
Orientation (rad): (0.0, 0.0, -1.570796)
Scale: (1.032257, 1.0, 0.903229)
Brush: 6
} // Object 9
{ // Object 10 :
Position: (13.844818, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, -1.570796)
Scale: (1.032257, 1.0, 0.903229)
Objects: 11, 12, 13
} // Object 10
{ // Object 11 :
Position: (-4.0, 0.0, 24.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 7
} // Object 11
{ // Object 12 :
Position: (22.0, 0.0, 11.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 8
} // Object 12
{ // Object 13 :
Position: (-24.0, 0.0, 9.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 9
} // Object 13
{ // Object 14 :
Position: (-11.476807, 0.000009, 0.000011)
Orientation (rad): (0.0, 0.0, -3.141593)
Scale: (1.0, 1.0, 1.0)
Objects: 15
} // Object 14
{ // Object 15 :
Position: (0.0, 0.0, 0.000008)
Orientation (rad): (0.0, 0.0, -1.570796)
Scale: (1.0, 1.0, 0.420868)
Brush: 10
} // Object 15
{ // Object 16 :
Position: (-11.476807, 0.000009, -55.999989)
Orientation (rad): (0.0, 0.0, -3.141593)
Scale: (1.0, 1.0, 1.0)
Objects: 17
} // Object 16
{ // Object 17 :
Position: (0.0, 0.0, 0.000008)
Orientation (rad): (0.0, 0.0, -1.570796)
Scale: (1.0, 1.0, 0.420868)
Brush: 11
} // Object 17
{ // Object 18 :
Position: (-11.476807, 0.000009, 56.000011)
Orientation (rad): (0.0, 0.0, -3.141593)
Scale: (1.0, 1.0, 1.0)
Objects: 19
} // Object 18
{ // Object 19 :
Position: (0.0, 0.0, 0.000005)
Orientation (rad): (0.0, 0.0, -1.570796)
Scale: (0.999996, 1.0, 0.420868)
Brush: 12
} // Object 19